Born and raised in Australia for over 20 years, I began my quest in 2015 to return decades of entertainment and wonder to the Games Industry. Content Designer first, Level Designer second, Analyst third, and Narrative Designer fourth; my passion lies at the heart of how and why a player plays.

I have two-years worth of experience in Unity, and another two-years in the RPG Maker series. Presently, most of my attention is focussed on my table-top skirmish project, “Hunters“, and designing the survival-strategy game, “Project Omega”.